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authorRodrigo Arias Mallo <rodarima@gmail.com>2024-12-10 22:30:12 +0100
committerRodrigo Arias Mallo <rodarima@gmail.com>2024-12-10 22:30:12 +0100
commit429d5f88b94ff28416cbfc6420b6389fa284df97 (patch)
treefb6fdaf7731de1ef396f98b748c56f3149801c84 /dw/events.hh
Import RTFL 0.1.1v0.1.1
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+#ifndef __DW_EVENTS_HH__
+#define __DW_EVENTS_HH__
+
+#ifndef __INCLUDED_FROM_DW_CORE_HH__
+# error Do not include this file directly, use "core.hh" instead.
+#endif
+
+namespace dw {
+namespace core {
+
+/**
+ * \brief Platform independent representation.
+ */
+enum ButtonState
+{
+ /* We won't use more than these ones. */
+ SHIFT_MASK = 1 << 0,
+ CONTROL_MASK = 1 << 1,
+ META_MASK = 1 << 2,
+ BUTTON1_MASK = 1 << 3,
+ BUTTON2_MASK = 1 << 4,
+ BUTTON3_MASK = 1 << 5
+};
+
+/**
+ * \brief Base class for all events.
+ *
+ * The dw::core::Event hierarchy describes events in a platform independent
+ * way.
+ */
+class Event: public lout::object::Object
+{
+public:
+};
+
+/**
+ * \brief Base class for all mouse events.
+ */
+class MouseEvent: public Event
+{
+public:
+ ButtonState state;
+};
+
+/**
+ * \brief Base class for all mouse events related to a specific position.
+ */
+class MousePositionEvent: public MouseEvent
+{
+public:
+ int xCanvas, yCanvas, xWidget, yWidget;
+};
+
+/**
+ * \brief Represents a button press or release event.
+ */
+class EventButton: public MousePositionEvent
+{
+public:
+ int numPressed; /* 1 for simple click, 2 for double click, etc. */
+ int button;
+};
+
+/**
+ * \brief Represents a mouse motion event.
+ */
+class EventMotion: public MousePositionEvent
+{
+};
+
+/**
+ * \brief Represents a enter or leave notify event.
+ */
+class EventCrossing: public MouseEvent
+{
+public:
+ Widget *lastWidget, *currentWidget;
+};
+
+} // namespace core
+} // namespace dw
+
+#endif // __DW_EVENTS_HH__