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#ifndef __DW_WIDGET_HH__
#define __DW_WIDGET_HH__
#ifndef __INCLUDED_FROM_DW_CORE_HH__
# error Do not include this file directly, use "core.hh" instead.
#endif
#include "../lout/identity.hh"
/**
* \brief The type for callback functions.
*/
typedef void (*DW_Callback_t)(void *data);
namespace dw {
namespace core {
/**
* \brief The base class of all dillo widgets.
*
* \sa\ref dw-overview, \ref dw-layout-widgets
*/
class Widget: public lout::identity::IdentifiableObject
{
friend class Layout;
protected:
enum Flags {
/**
* \brief Set, when dw::core::Widget::requisition is not up to date
* anymore.
*/
NEEDS_RESIZE = 1 << 0,
/**
* \brief Only used internally, set to enforce size allocation.
*
* (I've forgotten the case, for which this is necessary.)
*/
NEEDS_ALLOCATE = 1 << 1,
/**
* \brief Set, when dw::core::Widget::extremes is not up to date
* anymore.
*/
EXTREMES_CHANGED = 1 << 2,
/**
* \brief Set by the widget itself (in the constructor), when set...
* methods are implemented.
*
* Will hopefully be removed, after redesigning the size model.
*/
USES_HINTS = 1 << 3,
/**
* \brief Set by the widget itself (in the constructor), when it contains
* some contents, e.g. an image, as opposed to a horizontal ruler.
*
* Will hopefully be removed, after redesigning the size model.
*/
HAS_CONTENTS = 1 << 4,
/**
* \brief Set, when a widget was already once allocated,
*
* The dw::Image widget uses this flag, see dw::Image::setBuffer.
*/
WAS_ALLOCATED = 1 << 5,
/**
* \brief Set for block-level widgets (as opposed to inline widgets)
*/
BLOCK_LEVEL = 1 << 6,
};
private:
/**
* \brief The parent widget, NULL for top-level widgets.
*/
Widget *parent;
style::Style *style;
Flags flags;
/**
* \brief Size_request() stores the result of the last call of
* size_request_impl().
*
* Do not read this directly, but call size_request().
*/
Requisition requisition;
/**
* \brief Analogue to dw::core::Widget::requisition.
*/
Extremes extremes;
/**
* \brief See dw::core::Widget::setBgColor().
*/
style::Color *bgColor;
/**
* \brief See dw::core::Widget::setButtonSensitive().
*/
bool buttonSensitive;
/**
* \brief See dw::core::Widget::setButtonSensitive().
*/
bool buttonSensitiveSet;
public:
/**
* \brief This value is defined by the parent widget, and used for
* incremential resizing.
*
* See documentation for an explanation.
*/
int parentRef;
protected:
/**
* \brief The current allocation: size and position, always relative to the
* canvas.
*/
Allocation allocation;
inline int getHeight () { return allocation.ascent + allocation.descent; }
inline int getContentWidth() { return allocation.width
- style->boxDiffWidth (); }
inline int getContentHeight() { return getHeight ()
- style->boxDiffHeight (); }
Layout *layout;
inline void setFlags (Flags f) { flags = (Flags)(flags | f); }
inline void unsetFlags (Flags f) { flags = (Flags)(flags & ~f); }
inline void queueDraw ()
{
queueDrawArea (0, 0, allocation.width, getHeight());
}
void queueDrawArea (int x, int y, int width, int height);
void queueResize (int ref, bool extremesChanged);
/**
* \brief See \ref dw-widget-sizes.
*/
virtual void sizeRequestImpl (Requisition *requisition) = 0;
/**
* \brief See \ref dw-widget-sizes.
*/
virtual void getExtremesImpl (Extremes *extremes);
/**
* \brief See \ref dw-widget-sizes.
*/
virtual void sizeAllocateImpl (Allocation *allocation);
/**
* \brief Called after sizeAllocateImpl() to redraw necessary areas.
* By default the whole widget is redrawn.
*/
virtual void resizeDrawImpl () { queueDraw (); };
/**
* \brief See \ref dw-widget-sizes.
*/
virtual void markSizeChange (int ref);
/**
* \brief See \ref dw-widget-sizes.
*/
virtual void markExtremesChange (int ref);
virtual bool buttonPressImpl (EventButton *event);
virtual bool buttonReleaseImpl (EventButton *event);
virtual bool motionNotifyImpl (EventMotion *event);
virtual void enterNotifyImpl (EventCrossing *event);
virtual void leaveNotifyImpl (EventCrossing *event);
inline char *addAnchor (const char* name)
{ return layout->addAnchor (this, name); }
inline char *addAnchor (const char* name, int y)
{ return layout->addAnchor (this, name, y); }
inline void changeAnchor (char* name, int y)
{ layout->changeAnchor (this, name, y); }
inline void removeAnchor (char* name)
{ layout->removeAnchor (this, name); }
//inline void updateBgColor () { layout->updateBgColor (); }
inline void setCursor (style::Cursor cursor)
{ layout->setCursor (cursor); }
inline bool selectionButtonPress (Iterator *it, int charPos, int linkNo,
EventButton *event, bool withinContent)
{ return layout->selectionState.buttonPress (it, charPos, linkNo, event); }
inline bool selectionButtonRelease (Iterator *it, int charPos, int linkNo,
EventButton *event, bool withinContent)
{ return layout->selectionState.buttonRelease (it, charPos, linkNo, event);}
inline bool selectionButtonMotion (Iterator *it, int charPos, int linkNo,
EventMotion *event, bool withinContent)
{ return layout->selectionState.buttonMotion (it, charPos, linkNo, event); }
inline bool selectionHandleEvent (SelectionState::EventType eventType,
Iterator *it, int charPos, int linkNo,
MousePositionEvent *event)
{ return layout->selectionState.handleEvent (eventType, it, charPos, linkNo,
event); }
private:
void *deleteCallbackData;
DW_Callback_t deleteCallbackFunc;
public:
inline void setDeleteCallback(DW_Callback_t func, void *data)
{ deleteCallbackFunc = func; deleteCallbackData = data; }
public:
static int CLASS_ID;
Widget ();
~Widget ();
inline bool needsResize () { return flags & NEEDS_RESIZE; }
inline bool needsAllocate () { return flags & NEEDS_ALLOCATE; }
inline bool extremesChanged () { return flags & EXTREMES_CHANGED; }
inline bool wasAllocated () { return flags & WAS_ALLOCATED; }
inline bool usesHints () { return flags & USES_HINTS; }
inline bool hasContents () { return flags & HAS_CONTENTS; }
inline bool blockLevel () { return flags & BLOCK_LEVEL; }
void setParent (Widget *parent);
inline style::Style *getStyle () { return style; }
/** \todo I do not like this. */
inline Allocation *getAllocation () { return &allocation; }
void sizeRequest (Requisition *requisition);
void getExtremes (Extremes *extremes);
void sizeAllocate (Allocation *allocation);
virtual void setWidth (int width);
virtual void setAscent (int ascent);
virtual void setDescent (int descent);
bool intersects (Rectangle *area, Rectangle *intersection);
/** Area is given in widget coordinates. */
virtual void draw (View *view, Rectangle *area) = 0;
bool buttonPress (EventButton *event);
bool buttonRelease (EventButton *event);
bool motionNotify (EventMotion *event);
void enterNotify (EventCrossing *event);
void leaveNotify (EventCrossing *event);
virtual void setStyle (style::Style *style);
void setBgColor (style::Color *bgColor);
style::Color *getBgColor ();
void drawBox (View *view, style::Style *style, Rectangle *area,
int x, int y, int width, int height, bool inverse);
void drawWidgetBox (View *view, Rectangle *area, bool inverse);
void drawSelected (View *view, Rectangle *area);
void setButtonSensitive (bool buttonSensitive);
inline bool isButtonSensitive () { return buttonSensitive; }
inline Widget *getParent () { return parent; }
Widget *getTopLevel ();
int getLevel ();
Widget *getNearestCommonAncestor (Widget *otherWidget);
inline Layout *getLayout () { return layout; }
virtual Widget *getWidgetAtPoint (int x, int y, int level);
void scrollTo (HPosition hpos, VPosition vpos,
int x, int y, int width, int height);
/**
* \brief Return an iterator for this widget.
*
* \em mask can narrow the types returned by the iterator, this can
* enhance performance quite much, e.g. when only searching for child
* widgets.
*
* With \em atEnd == false, the iterator starts \em before the beginning,
* i.e. the first call of dw::core::Iterator::next will let the iterator
* point on the first piece of contents. Likewise, With \em atEnd == true,
* the iterator starts \em after the last piece of contents, call
* dw::core::Iterator::prev in this case.
*/
virtual Iterator *iterator (Content::Type mask, bool atEnd) = 0;
virtual void removeChild (Widget *child);
};
} // namespace dw
} // namespace core
#endif // __DW_WIDGET_HH__
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