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-rw-r--r--dw/fltkviewbase.cc33
-rw-r--r--dw/fltkviewbase.hh4
-rw-r--r--dw/style.cc442
-rw-r--r--dw/style.hh6
-rw-r--r--dw/view.hh4
5 files changed, 419 insertions, 70 deletions
diff --git a/dw/fltkviewbase.cc b/dw/fltkviewbase.cc
index 3fb43cb1..373e5454 100644
--- a/dw/fltkviewbase.cc
+++ b/dw/fltkviewbase.cc
@@ -369,6 +369,39 @@ void FltkViewBase::drawLine (core::style::Color *color,
translateCanvasXToViewX (x2), translateCanvasYToViewY (y2));
}
+void FltkViewBase::drawTypedLine (core::style::Color *color,
+ core::style::Color::Shading shading,
+ core::style::LineType type, int width,
+ int x1, int y1, int x2, int y2)
+{
+ char dashes[3], w, ng, d, gap, len;
+ const int f = 2;
+
+ w = (width == 1) ? 0 : width;
+ if (type == core::style::LINE_DOTTED) {
+ /* customized drawing for dotted lines */
+ len = (x2 == x1) ? y2 - y1 + 1 : (y2 == y1) ? x2 - x1 + 1 : 0;
+ ng = len / f*width;
+ d = len % f*width;
+ gap = ng ? d/ng + (w > 3 ? 2 : 0) : 0;
+ dashes[0] = 1; dashes[1] = f*width-gap; dashes[2] = 0;
+ line_style(::fltk::DASH + ::fltk::CAP_ROUND, w, dashes);
+
+ /* These formulas also work, but ain't pretty ;)
+ * line_style(::fltk::DOT + ::fltk::CAP_ROUND, w);
+ * dashes[0] = 1; dashes[1] = 3*width-2; dashes[2] = 0;
+ */
+ } else if (type == core::style::LINE_DASHED) {
+ line_style(::fltk::DASH + ::fltk::CAP_ROUND, w);
+ }
+
+ setcolor(((FltkColor*)color)->colors[shading]);
+ drawLine (color, shading, x1, y1, x2, y2);
+
+ if (type != core::style::LINE_NORMAL)
+ line_style(::fltk::SOLID);
+}
+
void FltkViewBase::drawRectangle (core::style::Color *color,
core::style::Color::Shading shading,
bool filled,
diff --git a/dw/fltkviewbase.hh b/dw/fltkviewbase.hh
index 5e1981f8..b5c3ab5e 100644
--- a/dw/fltkviewbase.hh
+++ b/dw/fltkviewbase.hh
@@ -72,6 +72,10 @@ public:
void drawLine (core::style::Color *color,
core::style::Color::Shading shading,
int x1, int y1, int x2, int y2);
+ void drawTypedLine (core::style::Color *color,
+ core::style::Color::Shading shading,
+ core::style::LineType type, int width,
+ int x1, int y1, int x2, int y2);
void drawRectangle (core::style::Color *color,
core::style::Color::Shading shading, bool filled,
int x, int y, int width, int height);
diff --git a/dw/style.cc b/dw/style.cc
index b876985b..319ad239 100644
--- a/dw/style.cc
+++ b/dw/style.cc
@@ -23,6 +23,7 @@
#include <string.h>
#include <unistd.h>
#include <ctype.h>
+#include <math.h>
#include "core.hh"
#include "../lout/msg.h"
@@ -411,18 +412,373 @@ Tooltip *Tooltip::create (Layout *layout, const char *text)
// ----------------------------------------------------------------------
-static void drawTriangle (View *view, Color *color, Color::Shading shading,
- int x1, int y1, int x2, int y2, int x3, int y3) {
- int points[3][2];
+/*
+ * The drawBorder{Top,Bottom,Left,Right} functions are similar. They
+ * use a trapezium as draw polygon, or drawTypedLine() for dots and dashes.
+ * Although the concept is simple, achieving pixel accuracy is laborious [1].
+ *
+ * [1] http://www.dillo.org/css_compat/tests/border-style.html
+ */
+static void drawBorderTop(View *view, Style *style,
+ int x1, int y1, int x2, int y2)
+
+{
+ int points[4][2], d, w;
+ bool ridge = false, inset = false, dotted = false;
+ Color::Shading shading = Color::SHADING_NORMAL;
+
+ if (!style->borderColor.top)
+ return;
+
+ switch (style->borderStyle.top) {
+ case BORDER_NONE:
+ case BORDER_HIDDEN:
+ break;
+ case BORDER_DOTTED:
+ dotted = true;
+ case BORDER_DASHED:
+ w = style->borderWidth.top;
+ view->drawTypedLine(style->borderColor.top, shading,
+ dotted ? LINE_DOTTED : LINE_DASHED,
+ w, x1+w/2, y1+w/2, x2-w/2, y2+w/2);
+ break;
+ case BORDER_SOLID:
+ case BORDER_INSET:
+ inset = true;
+ case BORDER_OUTSET:
+ if (style->borderStyle.top != BORDER_SOLID)
+ shading = (inset) ? Color::SHADING_DARK : Color::SHADING_LIGHT;
+
+ if (style->borderWidth.top == 1) {
+ view->drawLine(style->borderColor.top, shading, x1, y1, x2, y2);
+ } else {
+ points[0][0] = x1;
+ points[1][0] = x2 + 1;
+ points[0][1] = points[1][1] = y1;
+ points[2][0] = points[1][0] - style->borderWidth.right;
+ points[3][0] = x1 + style->borderWidth.left;
+ points[2][1] = points[3][1] = points[0][1] + style->borderWidth.top;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ }
+ break;
+ case BORDER_RIDGE:
+ ridge = true;
+ case BORDER_GROOVE:
+ d = style->borderWidth.top & 1;
+ points[0][0] = x1;
+ points[1][0] = x2 + 1;
+ points[0][1] = points[1][1] = y1;
+ points[2][0] = x2 - style->borderWidth.right / 2;
+ points[3][0] = x1 + style->borderWidth.left / 2;
+ points[2][1] = points[3][1] = y1 + style->borderWidth.top / 2 + d;
+ shading = (ridge) ? Color::SHADING_LIGHT : Color::SHADING_DARK;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ points[0][0] = x1 + style->borderWidth.left / 2 + d;
+ points[1][0] = x2 - style->borderWidth.right / 2 + 1 - d;
+ points[0][1] = points[1][1] = y1 + style->borderWidth.top / 2 + d;
+ points[2][0] = x2 - style->borderWidth.right + 1 - d;
+ points[3][0] = x1 + style->borderWidth.left;
+ points[2][1] = points[3][1] = y1 + style->borderWidth.top;
+ shading = (ridge) ? Color::SHADING_DARK : Color::SHADING_LIGHT;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ break;
+ case BORDER_DOUBLE:
+ w = (int) rint(style->borderWidth.top / 3.0);
+ d = w ? style->borderWidth.top - 2 * w : 0;
+ int w_l = (int) rint(style->borderWidth.left / 3.0);
+ int w_r = (int) rint(style->borderWidth.right / 3.0);
+ if (style->borderWidth.top == 1) {
+ view->drawLine(style->borderColor.top, shading, x1, y1, x2, y2);
+ break;
+ }
+ points[0][0] = x1;
+ points[1][0] = x2 + 1;
+ points[0][1] = points[1][1] = y1;
+ points[2][0] = points[1][0] - w_r;
+ points[3][0] = points[0][0] + w_l;
+ points[2][1] = points[3][1] = points[0][1] + w;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ points[0][0] = x1 + style->borderWidth.left - w_l;
+ points[1][0] = x2 + 1 - style->borderWidth.right + w_r;
+ points[0][1] = points[1][1] = y1 + w + d;
+ points[2][0] = x2 + 1 - style->borderWidth.right;
+ points[3][0] = x1 + style->borderWidth.left;
+ points[2][1] = points[3][1] = y1 + style->borderWidth.top;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ break;
+ }
+}
+
+static void drawBorderBottom(View *view, Style *style,
+ int x1, int y1, int x2, int y2)
+
+{
+ int points[4][2], d, w;
+ bool ridge = false, inset = false, dotted = false;
+ Color::Shading shading = Color::SHADING_NORMAL;
+
+ if (!style->borderColor.bottom)
+ return;
+
+ switch (style->borderStyle.bottom) {
+ case BORDER_NONE:
+ case BORDER_HIDDEN:
+ break;
+ case BORDER_DOTTED:
+ dotted = true;
+ case BORDER_DASHED:
+ w = style->borderWidth.bottom;
+ view->drawTypedLine(style->borderColor.top, shading,
+ dotted ? LINE_DOTTED : LINE_DASHED,
+ w, x1+w/2, y1-w/2, x2-w/2, y2-w/2);
+ break;
+ case BORDER_SOLID:
+ case BORDER_INSET:
+ inset = true;
+ case BORDER_OUTSET:
+ if (style->borderStyle.bottom != BORDER_SOLID)
+ shading = (inset) ? Color::SHADING_LIGHT : Color::SHADING_DARK;
+
+ if (style->borderWidth.bottom == 1) { /* 1 pixel line */
+ view->drawLine(style->borderColor.bottom, shading, x1, y1, x2, y2);
+ } else {
+ points[0][0] = x1 - 1;
+ points[1][0] = x2 + 2;
+ points[0][1] = points[1][1] = y1 + 1;
+ points[2][0] = points[1][0] - style->borderWidth.right;
+ points[3][0] = points[0][0] + style->borderWidth.left;
+ points[2][1] = points[3][1] = points[0][1]-style->borderWidth.bottom;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ }
+ break;
+ case BORDER_RIDGE:
+ ridge = true;
+ case BORDER_GROOVE:
+ w = style->borderWidth.bottom;
+ d = w & 1;
+ points[0][0] = x1 - 1;
+ points[1][0] = x2 + 2 - d;
+ points[0][1] = points[1][1] = y1 + 1;
+ points[2][0] = points[1][0] - style->borderWidth.right / 2;
+ points[3][0] = points[0][0] + style->borderWidth.left / 2 + d;
+ points[2][1] = points[3][1] = points[0][1] - w/2 - d;
+ shading = (ridge) ? Color::SHADING_DARK : Color::SHADING_LIGHT;
+ view->drawPolygon (style->borderColor.bottom, shading, true, points, 4);
+ // clockwise
+ points[0][0] = x1 + style->borderWidth.left - 1;
+ points[1][0] = x2 + 1 - style->borderWidth.right + 1;
+ points[0][1] = points[1][1] = y1 - w + 1;
+ points[2][0] = points[1][0] + style->borderWidth.right / 2;
+ points[3][0] = points[0][0] - style->borderWidth.left / 2;
+ points[2][1] = points[3][1] = points[0][1] + w/2;
+ shading = (ridge) ? Color::SHADING_LIGHT : Color::SHADING_DARK;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ break;
+ case BORDER_DOUBLE:
+ w = (int) rint(style->borderWidth.bottom / 3.0);
+ d = w ? style->borderWidth.bottom - 2 * w : 0;
+ int w_l = (int) rint(style->borderWidth.left / 3.0);
+ int w_r = (int) rint(style->borderWidth.right / 3.0);
+ if (style->borderWidth.bottom == 1) {
+ view->drawLine(style->borderColor.bottom, shading, x1, y1, x2, y2);
+ break;
+ }
+ points[0][0] = x2 + 2;
+ points[1][0] = x1 - 1;
+ points[0][1] = points[1][1] = y1 + 1;
+ points[2][0] = points[1][0] + w_l;
+ points[3][0] = points[0][0] - w_r;
+ points[2][1] = points[3][1] = points[0][1] - w;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ points[0][0] = x2 + 2 - style->borderWidth.right + w_r;
+ points[1][0] = x1 - 1 + style->borderWidth.left - w_l;
+ points[0][1] = points[1][1] = y1 + 1 - w - d;
+ points[2][0] = x1 - 1 + style->borderWidth.left;
+ points[3][0] = x2 + 2 - style->borderWidth.right;
+ points[2][1] = points[3][1] = y1 + 1 - style->borderWidth.bottom;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ break;
+ }
+}
+
+static void drawBorderLeft(View *view, Style *style,
+ int x1, int y1, int x2, int y2)
+
+{
+ int points[4][2], d, w;
+ bool ridge = false, inset = false, dotted = false;
+ Color::Shading shading = Color::SHADING_NORMAL;
+
+ if (!style->borderColor.left)
+ return;
- points[0][0] = x1;
- points[0][1] = y1;
- points[1][0] = x2;
- points[1][1] = y2;
- points[2][0] = x3;
- points[2][1] = y3;
+ switch (style->borderStyle.left) {
+ case BORDER_NONE:
+ case BORDER_HIDDEN:
+ break;
+ case BORDER_DOTTED:
+ dotted = true;
+ case BORDER_DASHED:
+ w = style->borderWidth.left;
+ view->drawTypedLine(style->borderColor.left, shading,
+ dotted ? LINE_DOTTED : LINE_DASHED,
+ w, x1+w/2, y1+w/2, x1+w/2, y2-w/2);
+ break;
+ case BORDER_SOLID:
+ case BORDER_INSET:
+ inset = true;
+ case BORDER_OUTSET:
+ if (style->borderStyle.left != BORDER_SOLID)
+ shading = (inset) ? Color::SHADING_DARK : Color::SHADING_LIGHT;
+ if (style->borderWidth.left == 1) { /* 1 pixel line */
+ view->drawLine(style->borderColor.left, shading, x1, y1, x2, y2);
+ } else {
+ points[0][0] = points[1][0] = x1;
+ points[0][1] = y1 - 1;
+ points[1][1] = y2 + 1;
+ points[2][0] = points[3][0] = points[0][0] + style->borderWidth.left;
+ points[2][1] = points[1][1] - style->borderWidth.bottom;
+ points[3][1] = points[0][1] + style->borderWidth.top;
+ view->drawPolygon (style->borderColor.left, shading, true, points, 4);
+ }
+ break;
+ case BORDER_RIDGE:
+ ridge = true;
+ case BORDER_GROOVE:
+ w = style->borderWidth.left;
+ d = w & 1;
+ points[0][0] = points[1][0] = x1;
+ points[0][1] = y1;
+ points[1][1] = y2;
+ points[2][0] = points[3][0] = x1 + w / 2 + d;
+ points[2][1] = y2 - style->borderWidth.bottom / 2;
+ points[3][1] = y1 + style->borderWidth.top / 2;
+ shading = (ridge) ? Color::SHADING_LIGHT : Color::SHADING_DARK;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ points[0][0] = points[1][0] = x1 + w / 2 + d;
+ points[0][1] = y1 + style->borderWidth.top / 2;
+ points[1][1] = y2 - style->borderWidth.bottom / 2;
+ points[2][0] = points[3][0] = x1 + w;
+ points[2][1] = y2 - style->borderWidth.bottom;
+ points[3][1] = y1 + style->borderWidth.top;
+ shading = (ridge) ? Color::SHADING_DARK : Color::SHADING_LIGHT;
+ view->drawPolygon (style->borderColor.top, shading, true, points, 4);
+ break;
+ case BORDER_DOUBLE:
+ w = (int) rint(style->borderWidth.left / 3.0);
+ d = w ? style->borderWidth.left - 2 * w : 0;
+ int w_b = (int) rint(style->borderWidth.bottom / 3.0);
+ int w_t = (int) rint(style->borderWidth.top / 3.0);
+ if (style->borderWidth.left == 1) {
+ view->drawLine(style->borderColor.left, shading, x1, y1, x2, y2-1);
+ break;
+ }
+ points[0][0] = points[1][0] = x1;
+ points[0][1] = y1 - 1;
+ points[1][1] = y2 + 1;
+ points[2][0] = points[3][0] = points[0][0] + w;
+ points[2][1] = points[1][1] - w_b;
+ points[3][1] = points[0][1] + w_t;
+ view->drawPolygon (style->borderColor.left, shading, true, points, 4);
+ points[0][0] = points[1][0] = x1 + w + d;
+ points[0][1] = y1 - 1 + style->borderWidth.top - w_t;
+ points[1][1] = y2 + 1 - style->borderWidth.bottom + w_b;
+ points[2][0] = points[3][0] = points[0][0] + w;
+ points[2][1] = y2 + 1 - style->borderWidth.bottom;
+ points[3][1] = y1 - 1 + style->borderWidth.top;
+ view->drawPolygon (style->borderColor.left, shading, true, points, 4);
+ break;
+ }
+}
- view->drawPolygon (color, shading, true, points, 3);
+static void drawBorderRight(View *view, Style *style,
+ int x1, int y1, int x2, int y2)
+
+{
+ int points[4][2], d, w;
+ bool ridge = false, inset = false, dotted = false;
+ Color::Shading shading = Color::SHADING_NORMAL;
+
+ if (!style->borderColor.right)
+ return;
+
+ switch (style->borderStyle.right) {
+ case BORDER_NONE:
+ case BORDER_HIDDEN:
+ break;
+ case BORDER_DOTTED:
+ dotted = true;
+ case BORDER_DASHED:
+ w = style->borderWidth.right;
+ view->drawTypedLine(style->borderColor.right, shading,
+ dotted ? LINE_DOTTED : LINE_DASHED,
+ w, x1 - w/2, y1 + w/2, x1 - w/2, y2 - w/2);
+ break;
+ case BORDER_SOLID:
+ case BORDER_INSET:
+ inset = true;
+ case BORDER_OUTSET:
+ if (style->borderStyle.right != BORDER_SOLID)
+ shading = (inset) ? Color::SHADING_LIGHT : Color::SHADING_DARK;
+ if (style->borderWidth.right == 1) { /* 1 pixel line */
+ view->drawLine(style->borderColor.right, shading, x1, y1, x2, y2);
+ } else {
+ points[0][0] = points[1][0] = x1 + 1;
+ points[0][1] = y1 - 1;
+ points[1][1] = y2 + 1;
+ points[2][0] = points[3][0] = points[0][0]-style->borderWidth.right;
+ points[2][1] = points[1][1] - style->borderWidth.bottom;
+ points[3][1] = points[0][1] + style->borderWidth.top;
+ view->drawPolygon (style->borderColor.right, shading, true,points,4);
+ }
+ break;
+ case BORDER_RIDGE:
+ ridge = true;
+ case BORDER_GROOVE:
+ w = style->borderWidth.right;
+ d = w & 1;
+ points[0][0] = points[1][0] = x1 + 1;
+ points[0][1] = y1;
+ points[1][1] = y2;
+ points[2][0] = points[3][0] = points[0][0] - w / 2 - d;
+ points[2][1] = y2 - style->borderWidth.bottom / 2;
+ points[3][1] = points[0][1] + style->borderWidth.top / 2;
+ shading = (ridge) ? Color::SHADING_DARK : Color::SHADING_LIGHT;
+ view->drawPolygon (style->borderColor.right, shading, true, points, 4);
+ points[0][0] = points[1][0] = x1 + 1 - w / 2 - d;
+ points[0][1] = y1 + style->borderWidth.top / 2;
+ points[1][1] = y2 - style->borderWidth.bottom / 2;
+ points[2][0] = points[3][0] = x1 + 1 - w;
+ points[2][1] = y2 - style->borderWidth.bottom;
+ points[3][1] = y1 + style->borderWidth.top;
+ shading = (ridge) ? Color::SHADING_LIGHT: Color::SHADING_DARK;
+ view->drawPolygon (style->borderColor.right, shading, true, points, 4);
+ break;
+ case BORDER_DOUBLE:
+ w = (int) rint(style->borderWidth.right / 3.0);
+ d = w ? style->borderWidth.right - 2 * w : 0;
+ int w_b = (int) rint(style->borderWidth.bottom / 3.0);
+ int w_t = (int) rint(style->borderWidth.top / 3.0);
+ if (style->borderWidth.right == 1) {
+ view->drawLine(style->borderColor.right, shading, x1, y1, x2, y2);
+ break;
+ }
+ points[0][0] = points[1][0] = x1 + 1;
+ points[0][1] = y1 - 1;
+ points[1][1] = y2 + 1;
+ points[2][0] = points[3][0] = points[0][0] - w;
+ points[2][1] = points[1][1] - w_b;
+ points[3][1] = points[0][1] + w_t;
+ view->drawPolygon (style->borderColor.right, shading, true, points, 4);
+ points[0][0] = points[1][0] = x1 + 1 - w - d;
+ points[0][1] = y1 - 1 + style->borderWidth.top - w_t;
+ points[1][1] = y2 + 1 - style->borderWidth.bottom + w_b;
+ points[2][0] = points[3][0] = points[0][0] - w;
+ points[2][1] = y2 + 1 - style->borderWidth.bottom;
+ points[3][1] = y1 - 1 + style->borderWidth.top;
+ view->drawPolygon (style->borderColor.right, shading, true, points, 4);
+ break;
+ }
}
/**
@@ -436,14 +792,13 @@ void drawBorder (View *view, Rectangle *area,
{
/** \todo a lot! */
Color::Shading dark, light, normal;
- Color::Shading top, right, bottom, left;
int xb1, yb1, xb2, yb2, xp1, yp1, xp2, yp2;
// top left and bottom right point of outer border boundary
xb1 = x + style->margin.left;
yb1 = y + style->margin.top;
- xb2 = x + width - style->margin.right;
- yb2 = y + height - style->margin.bottom;
+ xb2 = x + (width > 0 ? width - 1 : 0) - style->margin.right;
+ yb2 = y + (height > 0 ? height - 1 : 0) - style->margin.bottom;
// top left and bottom right point of inner border boundary
xp1 = xb1 + style->borderWidth.left;
@@ -455,63 +810,10 @@ void drawBorder (View *view, Rectangle *area,
dark = inverse ? Color::SHADING_LIGHT : Color::SHADING_DARK;
normal = inverse ? Color::SHADING_INVERSE : Color::SHADING_NORMAL;
- switch (style->borderStyle.top) {
- case BORDER_INSET:
- top = left = dark;
- right = bottom = light;
- break;
-
- case BORDER_OUTSET:
- top = left = light;
- right = bottom = dark;
- break;
-
- default:
- top = right = bottom = left = normal;
- break;
- }
-
- if (style->borderStyle.top != BORDER_NONE && style->borderColor.top)
- view->drawRectangle(style->borderColor.top, top, true,
- xb1, yb1, xb2 - xb1, style->borderWidth.top);
-
- if (style->borderStyle.bottom != BORDER_NONE && style->borderColor.bottom)
- view->drawRectangle(style->borderColor.bottom, bottom, true,
- xb1, yb2, xb2 - xb1, - style->borderWidth.bottom);
-
- if (style->borderStyle.left != BORDER_NONE && style->borderColor.left)
- view->drawRectangle(style->borderColor.left, left, true,
- xb1, yp1, style->borderWidth.left, yp2 - yp1);
-
- if (style->borderWidth.left > 1) {
- if (style->borderWidth.top > 1 &&
- (style->borderColor.left != style->borderColor.top ||
- left != top))
- drawTriangle (view, style->borderColor.left, left,
- xb1, yp1, xp1, yp1, xb1, yb1);
- if (style->borderWidth.bottom > 1 &&
- (style->borderColor.left != style->borderColor.bottom ||
- left != bottom))
- drawTriangle (view, style->borderColor.left, left,
- xb1, yp2, xp1, yp2, xb1, yb2);
- }
-
- if (style->borderStyle.right != BORDER_NONE && style->borderColor.right)
- view->drawRectangle(style->borderColor.right, right, true,
- xb2, yp1, - style->borderWidth.right, yp2 - yp1);
-
- if (style->borderWidth.right > 1) {
- if (style->borderWidth.top > 1 &&
- (style->borderColor.right != style->borderColor.top ||
- right != top))
- drawTriangle (view, style->borderColor.right, right,
- xb2, yp1, xp2, yp1, xb2, yb1);
- if (style->borderWidth.bottom > 1 &&
- (style->borderColor.right != style->borderColor.bottom ||
- right != bottom))
- drawTriangle (view, style->borderColor.right, right,
- xb2, yp2, xp2, yp2, xb2, yb2);
- }
+ drawBorderRight(view, style, xb2, yb1, xb2, yb2);
+ drawBorderLeft(view, style, xb1, yb1, xb1, yb2);
+ drawBorderTop(view, style, xb1, yb1, xb2, yb1);
+ drawBorderBottom(view, style, xb1, yb2, xb2, yb2);
}
diff --git a/dw/style.hh b/dw/style.hh
index 7a401e7f..2f6a98fc 100644
--- a/dw/style.hh
+++ b/dw/style.hh
@@ -263,6 +263,12 @@ enum DisplayType {
DISPLAY_TABLE_CELL
};
+enum LineType {
+ LINE_NORMAL,
+ LINE_DOTTED,
+ LINE_DASHED
+};
+
enum ListStylePosition {
LIST_STYLE_POSITION_INSIDE,
LIST_STYLE_POSITION_OUTSIDE
diff --git a/dw/view.hh b/dw/view.hh
index d0f6c6b9..08853323 100644
--- a/dw/view.hh
+++ b/dw/view.hh
@@ -166,6 +166,10 @@ public:
virtual void drawLine (style::Color *color,
style::Color::Shading shading,
int x1, int y1, int x2, int y2) = 0;
+ virtual void drawTypedLine (style::Color *color,
+ style::Color::Shading shading,
+ style::LineType type, int width,
+ int x1, int y1, int x2, int y2) = 0;
virtual void drawRectangle (style::Color *color,
style::Color::Shading shading, bool filled,
int x, int y, int width, int height) = 0;