#include "unicode.hh" namespace lout { namespace unicode { static unsigned char alpha[0x500] = { // 0000-007F: C0 Controls and Basic Latin 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x07, 0xfe, 0xff, 0xff, 0x07, // 0080-00FF: C1 Controls and Latin-1 Supplement 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0x7f, 0xff, // 0100-017F: Latin Extended-A 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, // 0180-024F: Latin Extended-B 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, // 0250–02AF: IPA Extensions 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, // 02B0–02FF: Spacing Modifier Letters 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0300–036F: Combining Diacritical Marks 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0370–03FF: Greek and Coptic 0xcf, 0x00, 0x40, 0x7d, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, // 0400–04FF: Cyrillic 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; /** * Returns whether a given unicode character is an alphabetic character. */ bool isAlpha (int ch) { return ch < 0x500 && (alpha[ch / 8] & (1 << (ch & 7))); } int decodeUtf8 (char *s) { if((s[0] & 0x80) == 0) return s[0]; else { int mask = 0xe0, bits = 0xc0, done = 0, ch = 0, i = 0; for(int j = 1; !done && j < 7; j++, mask = 0x80 | (mask >> 1), bits = 0x80 | (bits >> 1)) { if(((unsigned char)s[i] & mask) == bits) { done = 1; ch = (unsigned char)s[i] & ~mask & 0xff; i++; for(int k = 0; k < j; k++) { ch = (ch << 6) | ((unsigned char)s[i] & 0x3f); i++; } } } return ch; } } } // namespace lout } // namespace unicode