diff options
Diffstat (limited to 'dw')
-rw-r--r-- | dw/fltkplatform.cc | 2 | ||||
-rw-r--r-- | dw/fltkui.cc | 2 | ||||
-rw-r--r-- | dw/fltkviewport.cc | 2 | ||||
-rw-r--r-- | dw/style.cc | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/dw/fltkplatform.cc b/dw/fltkplatform.cc index a949f217..f84ddadf 100644 --- a/dw/fltkplatform.cc +++ b/dw/fltkplatform.cc @@ -172,7 +172,7 @@ void FltkFont::initSystemFonts () family->set ((Fl_Font) i, t); delete familyName; } else { - // set first font of family also as normal font in case there + // set first font of family also as normal font in case there // is no normal (non-bold, non-italic) font family = new FontFamily ((Fl_Font) i, -1, -1, -1); family->set ((Fl_Font) i, t); diff --git a/dw/fltkui.cc b/dw/fltkui.cc index f02110cc..c0c8ff42 100644 --- a/dw/fltkui.cc +++ b/dw/fltkui.cc @@ -683,7 +683,7 @@ const char *FltkMultiLineTextResource::getText () { /* FLTK-1.3 insists upon returning a new copy of the buffer text, so * we have to keep track of it. - */ + */ if (text_copy) free(text_copy); text_copy = buffer->text(); diff --git a/dw/fltkviewport.cc b/dw/fltkviewport.cc index d101d4d8..78e7d621 100644 --- a/dw/fltkviewport.cc +++ b/dw/fltkviewport.cc @@ -232,7 +232,7 @@ int FltkViewport::handle (int event) /* When the viewport has focus (and not one of its children), FLTK * sends the event here. Returning zero tells FLTK to resend the * event as SHORTCUT, which we finally route to the parent. */ - + /* As we don't know the exact keybindings set by the user, we ask * for all of them (except Tab to keep form navigation). */ if (Fl::event_key() != FL_Tab) diff --git a/dw/style.cc b/dw/style.cc index d11abf82..b5549d3f 100644 --- a/dw/style.cc +++ b/dw/style.cc @@ -833,7 +833,7 @@ void drawBorder (View *view, Rectangle *area, yp1 = yb1 + style->borderWidth.top; xp2 = xb2 - style->borderWidth.right; yp2 = yb2 - style->borderWidth.bottom; - + light = inverse ? Color::SHADING_DARK : Color::SHADING_LIGHT; dark = inverse ? Color::SHADING_LIGHT : Color::SHADING_DARK; normal = inverse ? Color::SHADING_INVERSE : Color::SHADING_NORMAL; |